![]() Once setup the Sinden is able to be used with line of sight and no onscreen crosshair, it handles change of position well and can be passed around multiple players without it losing it's line of sight accuracy. Unlike the other solutions seen here the Sinden needs to run a software driver (or 2 instances for 2 guns) to function, it's possible the extra overhead of the extra software could cause issues with something but I haven't noticed anything so far. It uses a camera and software based on-screen white border. All were bought retail and not given to me to review, except the Sinden which have been lent to me by a friend to help him set them up.įirst up we have the Sinden Lightgun. ![]() ![]() In the picture above you can see 4 different "lightgun" solutions: Sinden Lightgun, Aimtrak (x2), Dolphinbar + wiimote + gunshell, and the little black one is using an Arduino and the 4 IR point Samco sketch. Also none of my guns have recoil so I won't be comparing their optional recoil solutions. There are some ways to use actual lightguns using an Arduino but I have yet to try any to comment. Note, none of the "lightguns" I've tested lately are actually lightguns. Figured it would be a good idea to have a thread for them. I've been testing "lightguns" on Pi4 lately. Lightguns.jpg (237.72 KiB) Viewed 3821 times
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